![]() ![]() You’ll see these listed on the right side of your Star Map screen. Similarly, each ship has a variety of, er, variables. Every ship is different Your Star Map has lots of information about your prisoner’s current status and the ships available to board. Or, if your prisoner is eagle-eyed, loose items will appear on your map, so you’ll know you don’t have to waste time and oxygen looking around every corner for stuff to loot. Your smoker, for example, isn’t going to be able to sneak around enemies, so you’ll know to prepare for a fight. These attributes don’t have to change how you play, but playing into them (or at least being aware of them) will make the game more manageable. Some of them are smokers who cough and alert enemies. ![]() Some of them are short statured and harder to hit. They’re listed on the left side of your menu under the Bio tab. Blue Manchu/Humble Bundle via PolygonĮvery prisoner you control has a chance of having an inherent benefit or detriment. This mainly applies to ship layouts, but it also shows up a lot more subtly. Part of the roguelike conceit of Void Bastards is that you never know what you’ll encounter next. You can just start over again, slightly better off than you were last time. Just like your prisoners, don’t be precious about your carefully laid plans. Your carefully mapped route through the nebula is going to get short-circuited when you run out of fuel. Your favorite prisoner with his eagle eyes and short stature is going to get surprised by a Screw and die. The other way to say this is: Expect it all to go wrong. ![]() Use each prisoner you get for as long as you can, gather everything that isn’t nailed down, build new stuff, and leave the following prisoner that much better off. Progress in Void Bastards, however small and incremental, is still progress. Don’t plan to die, but don’t plan to survive either ![]() You might die on this jaunt into to nebula, but you might also end up with an invaluable new weapon that your next incarnation can use. The tools you’ve constructed and most of the items you’ve collected will carry over to the next prisoner that gets rehydrated. Death isn’t a complete lossĭying in Void Bastards doesn’t completely reset your progress. Below, you’ll find our advice for navigating the deadly void and deadlier bureaucracy. We put in a lot of hours figuring out how to succeed - or at least die slightly less often - in Void Bastards. It’s a simple enough premise - collect Item 1 and Item 2 - but the roguelike nature of Void Bastards means your goals are always evolving. You need food so you don’t starve, fuel so you can find the next widget you “need,” bullets to defend yourself, and a vast array of other bits and pieces that you’ll use to make your journey easier. Don’t worry though, as any crafting progress you’ve made is retained from one to another.Void Bastards asks you to juggle a lot. When one dies, another steps forward to carry on the fight. Void Bastards features a 12-15 hour campaign that you can complete with an endless supply of prisoners, each with their own unique traits. All the while you must keep scavenging for the food, fuel, and other resources that keep you alive. Flee from void whales and pirates, and politely avoid the hungry hermits. Navigate your tiny escape pod through the vast nebula. Use your hard won supplies to improvise tools and weapons, from the distracting robo-kitty to the horribly unstable clusterflak. React to what you find - will you detour to the generator to bring the power back online or will you fight your way into the security module to disable the ship’s defenses? Choose carefully when to fight, when to run and when just to be a bastard. Move carefully through the dangerous ships, searching for supplies and manipulating control systems. On board derelict spaceships you’ll plan your mission, taking note of the ship layout, what hazards and enemies you might encounter and what terminals and other ship systems you can use to your advantage. And then you must carry out that strategy in the face of strange and terrible enemies. You make the decisions: where to go, what to do and who to fight. Your task is to lead the rag-tag Void Bastards out of the Sargasso Nebula. Forget everything you know about first-person shooters: Void Bastards asks you to take charge, not just point your gun and fire. ![]()
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